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Map Downloads

The two Broodwars maps are in .zip files due to some trouble I had with them... if you do not have a utility to unzip them or do not know how to use it, dont ask me for help.
Oh and all the map files are protected, and are therefor unopenable in StarEdit.

Demon's Tower Defense
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(this is not an actual ss of the map)

 
# of Players: 1-4
Scm/Scx: Starcraft
UMS/Melee: UMS
Description: A defense map that bounces back and forth between ground and air waves of attackers. Build turrets to kill air attackers, build Supply Depots, which turn into tanks, to kill ground attackers. If you've played other defense maps you'll probably be fine- if not, ask someone for help.
Hint: First round is flying creatures- build turrets right away.

Wartimes
wartimes.jpg

# of Players: 2-4
Scm/Scx: Starcraft
UMS/Melee: UMS though playable as Melee
Description: Use protoss and terran units (stats/names altered) to battle your opponents. Think Gas=Gold, Mineral=Tree/Lumber. Everyone has equal access to resources and units.

Precinct Assault
precinct_assault.jpg

# of Players: 2
Scm/Scx: Starcraft
UMS/Melee: UMS only
Description: You control a single Archon and can raise armies of Tanks (offensive units) and Planes (defensive unit) by purchasing them in your base by spending Points. Points are gained by taking Neutral Turrets, destroying enemy units, and by destroying your enemies' Archon. If you kill the enemy archon, you gain 10 points. If you lose your archon, it respawns and you lose 10 points. (Both archons can respawn an infinite number of times)
To win, you must get a single tank into the enemy base. Good luck!
(based on the mini-game that comes with Future Cop L.A.P.D for the PSX)

Organized Madness
organizedmadness.jpg

# of Players: 2-5
Scm/Scx: Broodwar
UMS/Melee: UMS only
Description: You have a building called a Manufacture Co.: if you lose this, you lose. Every second you gain a unit, the unit you gain is based on your number kill of kills.
  At certain numbers of kills you gain a civilian in the upper left. Bring 3 civilians in any combonation to the beacons next to terran addons to gain a hero unit. (The addons' names can hint to what you would get: If you put two civilians on Weapons and one on Armor, you would get a unit with strong attack and decent armor.)
  You can also bring 3 civilians to either of the buildings to gain something different, a probe to build static defenses or a science vessel.
  In the upper left you have two units, an scv and a drone. Bring the scv to a supply depot to order all normal units to attack to the corrisponding color, bring the drone to a supply depot to order ALL units, heros included, to the corrisponding color. The bunker represents the center of the map.
  To win: Destroy everyone elses Manufacture Co.

DemonsQuest
demonsquest.jpg

# of Players: 1-4
Scm/Scx: Starcraft
UMS/Melee: UMS
Description: This is my pride and joy, my first and only (as of yet) rpg-style map. To those who have been disapointed with rpgs in the past: this is not a newbie made map, though I admit the story is abit weak, the rest is good.
  You and up to 3 others play as individual units, the Warrior, the Thief, the Druid, and the Portal Bearer. The Warrior and Thief are the more battle-hardened, toe-to-toe fighters, while the Druid has creatures to fight for him, and the Portal Bearer creates armies.
  At certain levels of experience (kill score) your Heros will change into greater beings, and when you gain Advancement points (gas) you can use the upgrade facilities in the upper left part of the map to further advance your Hero's abilities. The Druid does not change what being it is, and neither does the Portal Bearer:
  The Druid instead gains more creatures (who respawn indefinately) and the Portal Bearer gains access to new units (who are made in the upper left and transport to wherever he is).
  There are a variety of side-quests (dont need to them, but they have their own rewards), useable items found in the air and ground (magical healing potions, treasure, food), mercenaries to hire, movie cutscenes (they all have a bug, but it wont effect gameplay, so just enjoy ;), and least but not last a pointless hidden area!
  Kinda Important Notes:
*If you lose your main character it respawns in the first town and your experience is reset to your levels minimum. However your advancement points are left alone so you can still upgrade even if you keep dying.
*Warrior, Thief, and Druid have 5 levels of experience. Portal Bearer has 10.
*There are several places monsters respawn, hang out at these at your own risk.
*This can be beaten with two people as of last version. Probably still can.
 
Good luck and merry monster crushing!

Nightmares
Nightmares.jpg

# of Players: 2-4 (3-4 works best)
Scm/Scx: Broodwar
UMS/Melee: UMS only
Description: Each player begins with an Observer and a High Templar (who cant do anything besides merge). Bring the High Templar to any beacon except the 2 near the middle of the map to turn it into a unit who sits next to the beacon; a unit that happens to be cloaked/burrowed.
  This is where the Observer comes in. Because nearly all the units you and your enemies will use are invisble, you need the invincable Observer to see them. Now, where you would usually just tell the Observer (its actually named flashlight in the map, so ill go with that now) just to follow your unit, if the flashlight gets to close to any of your units it will be moved back into your base automaticly.
  Every 5 kills you get means the next time you die and respawn you will have another High Templar (Unarmed Normal Person; UNP) at your desposal. You can either merge them into a Archon (Armed Normal Person; ANP), or send them out to beacons and run around with multiple invisable units.
  The ANP can also change; it doesnt use the same beacons however, it uses those two I mentioned before that the UNP cant use. The one on the left gives  a Dark Archon, the one on the right gives a bigger ANP.
  Note: do not follow an enemy into their base, it is heavily fortified against ye who like to camp.
  To win: get 30 kills.
  To lose: any enemy gets 30 kills.
  To eat a donut: insert into mouth and chew.
 
Happy hunting! Remember, insert THEN chew. This is mostly for donuts.

GreatWars
GreatWarsFINAL.jpg

# of Players: 2-5 (the more the merrier)
Scm/Scx: Starcraft
UMS/Melee: UMS only
Description: This is nearly a five-race map from some strategic unit-building restrictions. There is no resource gathering with peons in this map. To get minerals (you wont need gas for anything) you build command centers, nexus's, or hatcheries (lairs and hives wont give money). You also gain money from the first building you begin with (its a Special Building).
  No one is automaticly allied, so allies can be picked before or in game.
  Note:
*There are 3 special structures you can gain control of by bringing your drone, scv, or probe to them. One gives a few dark templars, another gives a hero arbiter, and the last gives an extra 2 minerals a second. All three are guarded by monsters.
*After the first 5 structures you build for minerals, further buildings will not increase your resource gathering speed. Only way to do that is to find the guarded special structure.
  To lose: lose your Special Building.
  To win: destroy all enemies' Special Buildings (each player has only one)
 
Bash some craniums!

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